![]() ![]() ![]() I am in agreement that the game is lacking something important. If I am not happy with a thing, I don't expect others to be. In addition, I've spent just shy of $1900 on coins, pro for myself, for dozens of other people.Īs a person who builds LOTS of buildings, personal satisfaction comes from within before it ever is deserved to come from without. I've got 11 of the top 30 items in the workshop for the last three months, I've even held all ten of the top ten for the week, recently. I've even forgotten worlds I've left millions of items on. ![]() I believe that you are the best.Īs a peson who has spent almost 7000 hours playing this game, I can advise that I have collected materials in the hundreds of millions. I hope that there will be new discoveries in the next update. Although most of the developers usually move my discussion to the suggestion area and then it ends, but I really want to hear their opinions or listen the views of the players. ![]() Then the player does not want to build a house after a long time.ģ, the lack of interaction between players, we can not add friends in the game, there is no invitation or trading mechanism between friends, this is also a lot less fun.Ĥ, many items are not perfect, the photo frame should be able to display photos, but can only display a fixed number of photos text projectors also need a very complicated operation to display a complete photo the display board also requires code to adjust Text size and color, although I have studied, but I think not every player is willing to learn. There is no reward for building a house, nor can it be sold, and it is very tired. I think there should be a material mall system.Ģ, the player does not have a sense of accomplishment in building a building. There is no way to collect materials quickly, and each material needs to be processed. The material of the game makes the players who like the building feel very tired. I think the development team should consider the fun of the game, at least many of my friends have not played.ġ. Many people have already given up this game. In August 2017, the average online player totaled 1817 people. Last month, the average player totaled 797 people. Their Guide is very useful, but doesn't delve into setting up the standalone server in quite the same level of detail as my one.Įdit: Although my guide was written based on Windows 10, I'm not aware of anything in Windows 11 that would prevent you from using it to set up a dedicated Creativerse Server.First of all, the developers are working hard, thank you.īut I looked at the latest game data. These settings descriptions come from Playful's Guide. Admins and Mods will be able to review/accept/refuse from the Player List as well." You'll be able to review, accept and refuse requests from the WebAdmin and from the. Players will be able to request access to your world via a button in your world card. Players will not be able to join if they're not whitelisted. "This setting causes the server to use an access file with all the whitelisted players. Require Whitelisting to Join (Player Access File) This is NOT a security measure to prevent players from entering your world." The world may still be visible in the LAN tab and players knowing the correct IP / port could still find it and join. "This setting causes the world not to be announced and not to show up in the Online Public lists. Hi ThaiManBuffalo, this method will enable your world to be visible and playable for the public, however each world has settings to limit this if you want. ![]()
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